
H.M.P Offshore: Get/Craft some Nunchucks, a few Makeshift Stunguns, or any Weapons and flatten guards until you get a Red Key.And if you loose some important items, the contraband has an obvious trail. Check the area near the engine bay first, as there are three desks for the items to turn up in. H.M.S Orca: The Tubing can turn up in the medic desk near the cells.Alternatively, if the power gets cut by another player, rush for the perimeter fence and cut through. Lightweight Cutters will do the job, but you’ll need an energy source aside from the Can of Soda. K.A.P.O.W Camp: All four items for the Speed McQueen method can be obtained from inmates.Head to the middle of the south second floor and use it to chip through the wall next to the chair. Just like in Center Perks 2.0, buying an adrenaline shot and/or another weapon will help you fight off other players. Rattlesnake Springs: Grab the Crowbar from your desk.Don't worry about losing the carrot, as it is not contraband (It could get stolen by a player, though.)

Knock out other players if they’ve been taken already.

Cougar Creek Railroad: The items for the Pretend Carrot have a habit of appearing near the cell carriage.Using your crowbar, chip out the wall - it's obvious what you do from there. Get to the west of the prison, just south of the meal hall, and find the small room with a purple door that borders the prison. Center Perks 2.0: The Perimeter Breakout can be orchestrated with just a Crowbar, however quickly buying an adrenaline shot and/or a better weapon will be very beneficial should other players attempt this escape.Shops will offer different loot, usually ranging from basic food items to tool components, flimsy tools, key moulds and weapons, most often the nunchucks. In addition, inmates' desks will also have unique loot, including flimsy tools, key moulds, armor, contraband puches and high-tier weaponry - some may even have similar stashes to your own starting desk.
#The escapists 2 platforms full#
In Versus Mode, all players' desks will start full of useful contraband, usually including a Comb Shiv, Wad of Putty, Molten Plastic, materials to make another Putty & Plastic, plus enough materials to make a Flimsy Shovel, Flimsy Cutters and/or Flimsy Pickaxe.
